X3JS EDU

Programs

A structured course path from a first scene to a complete game, and physics lessons in which each concept becomes a small game the student builds.

The course path

From a first scene to a complete game.

Each step builds on the one before, and each one ends with work the student made.

01

A first scene

Students place the ground, the light and the objects of a small world.

02

A character

Students add a character to their world.

03

Controls

Students make the character move, jump and look around.

04

Rules and goals

Students add goals, obstacles and an ending.

05

A complete game

Students combine what they have learned into a game others can play.

06

Handing in

Students hand the finished game to their teacher.

Physics through games

Each concept is a small game the student builds.

  • Gravity
  • Bouncing
  • Slopes and friction
  • Mass
  • Collisions
  • Pendulums
  • Throwing
  • Speed
  • Balance
In preparation

Further programs.

Further subjects (mathematics and geometry, logic, the sciences), a track for universities, and certificates are planned for later.

For schools and universities

See how a school gets started.

Schools and Universities